My fourth entry is Starfield – another classic demoscene effect. Nothing special about this one – it simply uses FP10′s new 3D abilities to move some 2×2 pixel bitmaps. Would have been nice to get some rotation in there, but unfortunately most of the 140 characters are use up with creating the stars.
Fifth is Sinescroller. Perhaps the most common demoscene effect – scrollers go all the way back to the early crackintros in which coders would inject personal messages, greetings or credits. Unfortunately this is a fairly unimpressive sinescroller – only 3 characters, and pretty poor kerning.
TweetSynth is my sixth entry, and the first entry to use audio by seven minutes. Nothing to see here, but make sure your volume is down low first. I didn’t want to use random data, so I played with the numbers until it sounded interesting. Check out Zachberry’s entry too – he managed to get a much more interesting sound going.
Number seven is VintageFlash, an attempt at recreating an “old film effect”. Managed to squeeze three separate elements into this one – the background flicker, random noise to simulate dust, and the vertical lines simulating scratches in the film.
Onwards to Part 4.