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	<title>Comments on: Flash Motion Blur Sprite Source</title>
	<atom:link href="http://rmd.com.au/archives/flash-motion-blur-sprite-source/feed" rel="self" type="application/rss+xml" />
	<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source</link>
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		<title>By: Rossie</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-6385</link>
		<dc:creator>Rossie</dc:creator>
		<pubDate>Fri, 22 Jul 2011 11:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-6385</guid>
		<description>Hi Rob!

This is an excellent class! Thank you for sharing!

I fount a small bug, it throwed me a BitmapData argument error, when it occured to the bitmapWith or bitmapHeight property to be less than 1.
I worked it around with a pach at line 129 and 130:
from:
bitmapWidth = (Math.max(tlX, brX) + distance)*2;
bitmapHeight = Math.max(tlY, brY)*2;
to:
bitmapWidth = Math.ceil((Math.max(tlX, brX) + distance)*2);
bitmapHeight = Math.ceil(Math.max(tlY, brY)*2);

I hope this helps others..
Thank you!

Gergely Rossel.</description>
		<content:encoded><![CDATA[<p>Hi Rob!</p>
<p>This is an excellent class! Thank you for sharing!</p>
<p>I fount a small bug, it throwed me a BitmapData argument error, when it occured to the bitmapWith or bitmapHeight property to be less than 1.<br />
I worked it around with a pach at line 129 and 130:<br />
from:<br />
bitmapWidth = (Math.max(tlX, brX) + distance)*2;<br />
bitmapHeight = Math.max(tlY, brY)*2;<br />
to:<br />
bitmapWidth = Math.ceil((Math.max(tlX, brX) + distance)*2);<br />
bitmapHeight = Math.ceil(Math.max(tlY, brY)*2);</p>
<p>I hope this helps others..<br />
Thank you!</p>
<p>Gergely Rossel.</p>
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	</item>
	<item>
		<title>By: Rob Muller</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-6142</link>
		<dc:creator>Rob Muller</dc:creator>
		<pubDate>Tue, 14 Jun 2011 01:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-6142</guid>
		<description>Hi Joe,

Sorry - you can&#039;t extend an existing sprite with this class. Think of it more like a container sprite - i.e. you should create an instance of your sprite then add it as a child to an instance of MotionBlurSprite. I&#039;ll update the notes.</description>
		<content:encoded><![CDATA[<p>Hi Joe,</p>
<p>Sorry &#8211; you can&#8217;t extend an existing sprite with this class. Think of it more like a container sprite &#8211; i.e. you should create an instance of your sprite then add it as a child to an instance of MotionBlurSprite. I&#8217;ll update the notes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-6129</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 12 Jun 2011 00:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-6129</guid>
		<description>Amazing work, but I can&#039;t figure out how to use it. I have a sprite extending this class, and I&#039;m calling blur2() in an enterFrame function, passing in the correct dx and dy values, but there&#039;s no blur! Could I have a quick example of the implementation?</description>
		<content:encoded><![CDATA[<p>Amazing work, but I can&#8217;t figure out how to use it. I have a sprite extending this class, and I&#8217;m calling blur2() in an enterFrame function, passing in the correct dx and dy values, but there&#8217;s no blur! Could I have a quick example of the implementation?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: codeslaw</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-6075</link>
		<dc:creator>codeslaw</dc:creator>
		<pubDate>Thu, 02 Jun 2011 19:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-6075</guid>
		<description>This is great, thanks.</description>
		<content:encoded><![CDATA[<p>This is great, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nolsto</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-3807</link>
		<dc:creator>Nolsto</dc:creator>
		<pubDate>Mon, 27 Sep 2010 04:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-3807</guid>
		<description>Cool. I wonder if there would be an efficient way to blur the sprite based on its global transform matrix. In effect making the blur scale constant across all sprites, more like a camera aperture.</description>
		<content:encoded><![CDATA[<p>Cool. I wonder if there would be an efficient way to blur the sprite based on its global transform matrix. In effect making the blur scale constant across all sprites, more like a camera aperture.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Muller</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-2937</link>
		<dc:creator>Rob Muller</dc:creator>
		<pubDate>Sun, 04 Apr 2010 09:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-2937</guid>
		<description>No, you weren&#039;t hallucinating. Here it is: http://rmd.com.au/archives/flash-radial-spin-zoom-motion-blur</description>
		<content:encoded><![CDATA[<p>No, you weren&#8217;t hallucinating. Here it is: <a href="http://rmd.com.au/archives/flash-radial-spin-zoom-motion-blur" rel="nofollow">http://rmd.com.au/archives/flash-radial-spin-zoom-motion-blur</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: boxbuilder</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-2930</link>
		<dc:creator>boxbuilder</dc:creator>
		<pubDate>Fri, 02 Apr 2010 09:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-2930</guid>
		<description>hi! was I hallucinated? Yesterday I saw on your blog a beautiful experiment about 3D motion blur. Is it possible I saw a firefox logo jumping around?</description>
		<content:encoded><![CDATA[<p>hi! was I hallucinated? Yesterday I saw on your blog a beautiful experiment about 3D motion blur. Is it possible I saw a firefox logo jumping around?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flanture</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-887</link>
		<dc:creator>flanture</dc:creator>
		<pubDate>Sun, 30 Aug 2009 15:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-887</guid>
		<description>great class! 

this was actually something I needed earlier when I was coding movie clip shadows, but this is much better and code is clean 

thanks for sharing</description>
		<content:encoded><![CDATA[<p>great class! </p>
<p>this was actually something I needed earlier when I was coding movie clip shadows, but this is much better and code is clean </p>
<p>thanks for sharing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Og2t</title>
		<link>http://rmd.com.au/archives/flash-motion-blur-sprite-source/comment-page-1#comment-813</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Tue, 25 Aug 2009 08:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://rmd.com.au/?p=353#comment-813</guid>
		<description>At last! ;) It&#039;s great, thanks for sharing Rob.</description>
		<content:encoded><![CDATA[<p>At last! ;) It&#8217;s great, thanks for sharing Rob.</p>
]]></content:encoded>
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